val create : int -> int -> tval make : ?width:??? -> ?height:??? -> ?x:??? -> ?y:??? -> Image.t -> tval viewport : ?x:??? -> ?y:??? -> int -> int -> t -> tval has_alpha : t -> boolval render : ?fresh:??? -> ?transparent:??? -> t -> Image.tval rendered : ?transparent:??? -> t -> tval translate : int -> int -> t -> tval bounding_box : t -> (int * int) * (int * int)val scale : ?scaler:??? -> (int * int) -> (int * int) -> t -> tval resize : ?proportional:??? -> ?scaler:??? -> int -> int -> t -> tmodule Draw : sig ... end