val create : int -> int -> tval make : ?width:int -> ?height:int -> ?x:int -> ?y:int -> Image.t -> tval viewport : ?x:int -> ?y:int -> int -> int -> t -> tval render : ?fresh:bool -> ?transparent:bool -> t -> Image.tval rendered : ?transparent:bool -> t -> tval translate : int -> int -> t -> tval bounding_box : t -> (int * int) * (int * int)val scale :
?scaler:(Image.t -> Image.t -> unit) ->
(int * int) ->
(int * int) ->
t ->
tval resize :
?proportional:bool ->
?scaler:(Image.t -> Image.t -> unit) ->
int ->
int ->
t ->
tmodule Draw : sig ... end